![]() Some spells are equipped as a primary weapon and used in place of a sword - these spells can be used as a moderately-ranged attack in melee, or aimed as a projectile. Combat magic is available to all three factions, but much more varied to the Guardian faction. The magic system is a bit unique, and certainly much more appealing than the lame voodoo system of Risen 2. It's still not a flawless combat system overall, but this is a world where Skyrim's dreadful DPS-focused combat dodges any ounce of criticism while a game like this is torn to pieces over a moderately tactical system. (A patched-in "Ultra" difficulty removes these invincibility frames, if you dare - as well as forcing a cooldown between potion uses.) Beyond that, skills you can learn from instructors give you a parry ability, faster combos, additional combo attacks, and further stat increases to make you unstoppable by the end of the game. In fact, the dodge led to quite the opposite criticism: that combat was too easy, since dodging made you invulnerable during the animation. It also has a dodge maneuver, which Risen 2 lacked on release (and when they patched it in, it was hardly any more useful). Instead, the game encourages you to time your attacks with precision, and focus your efforts between multiple foes instead of trying to spam them to death one at a time. To be fair, the easiest way to fail at Risen 3 was the only way to WIN in Risen 2: button mashing is heavily discouraged in Risen 3, as timing your combos poorly results in substantially slower attacks. The combat system is widely criticized for the wrong reasons. But if you put some effort into it, you'll find much more in store here. Beyond combat, half the skills in the game were worthless or used in only scripted situations that were easy enough to do without.Īt first glance, or maybe even for the first couple hours, Risen 3 hardly seems any different. The combat wasn't the worst I've ever seen in a game, but it took forever to get the necessary skills to stay on top of combat, and by then you just got used to button mashing between prayers. These locations were greatly devoid of life, as the characters were as dull and two-dimensional as wooden boards. It was extremely shallow, overall having one of their smallest and most lackluster world designs to date, with most of the islands consisting of winding pathways with few interesting landmarks leading between major locations. Risen 2: Dark Waters was ultimately a failure as an open world, engrossing RPG. But nevertheless, some substantial improvements to the overall experience have made this a promising step in the right direction for Piranha Bytes as a developer. To be fair, if you hated Risen 2, there likely are not enough redeeming factors about the end of the trilogy to be worth your while. It surprises me that the general consensus for this game is worse than Risen 2: Dark Waters. This is a long review, so just read the bottom paragraph for a simple summary of my thoughts.
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